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We recommend you check out our ORAS Money Making Guide to quickly earn the much needed cash. Many of the TMs need to be purchased, so it will be very pricey to buy them all.It's recommended that you've collected all the HMs and have beaten the Elite Four before trying to collect all of the TMs.Where to find TMs and HMs in Omega Ruby and Alpha Sapphire Tips for Collecting HMS and TMS in Omega Ruby and Alpha Sapphire Defense of targetĪllows slower Poké,mon to move first for 5 turnsĭamages target, 25% of dealt damage to userĭamages target, 30% to cause environment effectĭamages target, 20% chance to cause Flinch Uses 25% of user's HP to create an absorbant decoyĭamages target, 10% to -1 Sp. Sleeping user uses another move at random 1 Accuracy of target (lights up caves outside of battle)ĭamages target, high chance for critical hitsĭamages target, switches Poké,mon the same turnĭamages target, 30% chance to cause Flinchĭamages target, switches target with another Poké,monĭamages target for 4-5 turns, target may not fleeĭamages target, 30% chance to Poison targetĭamages Sleeping target, restores 1/2 of dealt damage to user Prevents target and trainer from using itemsĭamages target, increases chance of critical hitsĭamage doubles if ally fainted previous turnĭamage target, user cannot attack next turn Attackĭamages target on 2nd turn, prevents target from attacking inbetweenĭamage doubles is target is not holding an item Puts user to sleep for 2 turns, fully restoring HP and clearing status conditionsĬauses infatuation if used on an opposite gender Poké,monĭamages target, Steals target's hold itemĭamages target, Power increased if used by othersĭamages target, Power increased if used in succesionĭamages target, 70% chance to +1 Sp. Target isn't able to use the same move twice in a rowĢx power if poisoned, Burned, or Paralyzed Prevents damage from physical attacks for 5 turnsĬauses sandstorm that lasts for 5 turns, damages all but Rock, Ground, and Steel typesĭamages target, 10% chance to -1 Speed of target Defense of targetĭamages target, Breaks through all protective barriers Power depends on how much the user dislikes it's TrainerĬharges first turn, damages target secondĭamages target, target loses Flying type for next turnĭamages target based on how much user likes its TrainerĮvades most attacks first turn, damages target second turnĭamages target, 10% chance to -1 Sp. Restores HP by 1/2 of Max HP, User loses flying type for next turn Prevents attacks from affecting user the next turn, fails after multiple usesĬauses a rainstorm for 5 turns, strengthening water types Prevents damage from Special Attacks for 5 turns Target can only use damaging moves for next 3 turnsĭamages target, must recharge on next turn Type and power change with different Poké,monĬauses heat wave that lasts for 5 turns, strengthening fire types Forces opponent to switch Poké,mon at random, Escapes wild battleĬauses a hailstorm that lasts for 5 turns, damages all but Ice types